Welcome to Kintargo!
North of the Devil’s Perch region in Northwestern Cheliax lies the Ravounel Forest, the North Plains, and Kintargo, a cosmopolitan city known for being prone to outside influence. It sits on Nisroch Bay at the mouth of the Yolubilis River, unprotected by mountains or other natural barriers. Kintargo’s people are less insular and more open to the outside world, and the Asmodean religion’s influence is far less keenly felt among them.
This is not to suggest that the Church has no say in the city. The city is a major port, after all, and many ships of the Chelish Navy put in here; their commanders are largely ardent advocates of the regime in Egorian, and they enforce the desires of the Church hierarchy. The now-missing ex-Lord-Mayor of Kintargo, Jilia Bainulus, acceded to their wishes when the navy’s warships were in the harbor, and removed the restrictions when the ships sailed out—there was no point, she said, in depressing the area’s economy with “all that nonsense”. After her disappearance she was replaced with someone more… obedient.
The towns of the North Plains, bordering Nidal, are low and face east, away from the wind that blows cold from the Arcadian Ocean. The rains that sweep in across the prairie turn to ice and sleet in the winter, transforming the plains into vast and pitiless tundra. Halflings live among the rolling hills and vales, hiding their settlements from the scouts and merchants who travel between Kintargo and the Uskwood—for who knows what evils these travelers bear back and forth?
In addition to the power struggle brewing in the region the Asmodean keepers of Ravounel Forest have begun reporting strange creatures in the wood. The worshipers of Erastil, most especially the ranger-priest Triadan Freedman, have kept quiet, saying they don’t know a thing. And on top of it all rumors of a new cult of Rovagug have begun to surface.
This is the setting for Hell’s Rebels